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It's kind of creepy when you think about it, so just try not to. Captured on Nintendo Switch (Handheld/Undocked) In order to "understand" the enemies you need to use your already-recruited friends to acquire differently-shaped and coloured tokens and wear down the opponent's resistance to your BOUNDLESS FRIENDSHIP. But this isn't just a sub- Undertale sort of thing, there is strategy involved. Yes, it's all a bit Get Along Gang, isn't it? This is that tweeness we were talking about. Billy must, instead, make friends with his opponents by speaking to them, listening and understanding their problems. The sharper of those amongst you will have noticed that we put combat in scare quotes, which is accurate because there's no actual pugilism here. Oh no! So, obviously - OBVIOUSLY - Rainbow Billy sets out on the open seas via his (deep sigh) Friend-Ship, in search of the stolen tincture via the trio of disciplines we'd usefully call exploration, platforming and "combat". ![]() See, a sodding great dragon has stolen the world's colour, leaving it bereft of joy and, erm, pigmentation. All Speech Subtitled (Or No Speech In Game). ![]() And the aforementioned colour, you’ll find, comes into play outside of simple aesthetics. ![]() The use of colour is excellent in general, with it always being clearly-coded where you can and can’t walk – which is surprising less limiting than you might think, as even the earliest area in the game has you scrambling all over rooftops. Essentially the gameplay is not entirely unlike Paper Mario or the recent (excellent) pretender, Bug Fables with peppy, brightly-coloured 3D environments and well-drawn thick-lined 2D assets, it’s also very familiar but in an appealing way.
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